Kachina is a physics-based toy that evokes Katamari Damacy's sense of order & scale mixed with Windowill's childlike wonder. Kachina invites you to play with the creatures and artifacts of North American mythology!
I'm shooting for PC, OSX, and iOS and I don't know when it'll be done!
Sweeping plains. Suburban backyards. Dogs playing frisbee. Why do raccoons wear masks? Why did the chicken cross the road? Who's the man on the moon? Players control a hole in the ground, swallowing up objects and spitting them back out elsewhere. For each object the player swallows, the hole grows a little bit larger..
Kachina is being developed by Ben Esposito, level designer for arty art first-person painter The Unfinished Swan
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